After much delay, I’ve made some crucial fixes to the current alpha build. Among those:
- AI opponents would screw up the interface, causing the game to effectively lock.
- The game now knows when a client crashes unexpected
Full changelog included in the download.
So now that I finally have a reasonably stable build, I’m returning to improving other areas of design. I’m going to be focusing on the UI for a while, since apparently it is opaque to most people.