The latest alpha release is out! Download here.
Major changes include:
- If you contributed $10 or more to the Kickstarter campaign, you are listed in the credits*
- Chat functionality has been restored
- Elections not longer take a turn (you can immediately propose policy afterwards) and there are re-elections every three turns. This rule rule is a bit experimental and I’m not sure how it will affect gameplay. It has been implemented in order to discourage players from hording Prime Minister positions, and to make the proposing/ratifying mechanic more interesting.
The (nearly) full list of changes can be found in the version history pdf.
This will be the last alpha release. Unless there is some game-breaking bug that I have not found, I will be devoting all efforts towards the beta, which I intend to release in March.
I have spent much of the past week working on the game, and organizing the Kickstarter rewards. The wallpapers will soon be ready for those who pledged $50 or more, and for those who pledged $25 or more the downloadable soundtrack shortly after that. If you’re in one of those groups of people, expect an email in the near-future.
Keep checking this space, or on my Kickstater page, for further updates on Neocolonialism’s development!
*Due to the limitations of the game engine I am working in, I cannot easily list in the credits any names that include letters other than those commonly found in the English language (e.g. Æ or Ó). So, I re-wrote them (e.g. AE or O). I felt that this was the best solution to a really stupid problem. If, however, it matters a lot to you that your name be spelled as you originally wrote it, please email me at subalterngames at gmail dot com and I’ll try to come up with a better solution.