Yearly Archives: 2013



I just released a small update that corrects a few crashes, in particular a critical error in the Windows build on Amazon. Have you been reading all of the wonderful articles about Neocolonialism’s release? There’s RockPaperShotgun and Boston.com and Indiegames and more forthcoming. The online server is really quiet right […]

Update 1.0.1


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Well folks, it’s finally here. You can buy and play Neocolonialism via my website or on Amazon. If Neocolonialism rocks your socks, please like this post on Facebook. It’s been a lot of work and a lot of fun. A special thanks too: My brother Eliot for coding the server […]

NEOCOLONIALISM 1.0 RELEASE!



Neocolonialism now has a demo! You can play it here. If you are a beta tester, you can download the latest full release here. Note that with the removal of in-game DRM, you will need your name and password handy (but will no longer need to authenticate online in order […]

Update 0.11.2 and DEMO!





(If you’re not a beta tester, you should totally pre-order Neocolonialism now!) Download here First release candidate! From now on, it’s a matter of polish. This build corrects a few silly bugs from the previous build, and streamlines the game’s multiplayer system. If anyone wants to playtest with me, I […]

Release Candidate 0 (update 0.11.0)


(If you’re not a beta tester, you should totally pre-order Neocolonialism now!) Download here This is a much smaller release than normal. I fixed a few major bugs uncovered at Boston FiG, but overall the game is awfully stable. Should that assessment hold, this will be the last beta build. […]

Beta update 0.10.9




(If you’re not a beta tester, you should totally pre-order Neocolonialism now!) Download here (if you are a beta tester) There are many minor improvements and bug fixes–the really big change this time is the inclusion of Dictatorships and Coups, which have enormously improved gameplay. Are you going to Boston FiG […]

Beta update 0.10.8