Two years of development

This weekend is the two-year anniversary of Neocolonialism and also it’s the weekend of Boston FiG, so I’ve put Neocolonialism on sale on Amazon for half-price ($5). “Like” Neocolonialism on Facebook to spread the word.

Also, if you’re attending Boston FiG tomorrow, be sure to stop by booth #54!


So I’ve been working on this game for two years. That’s a really long time. Granted, I’ve been working on it full-time for a bit less than one year–before that, it was just a side project. Still. Hmm.

Things have come a long way since September 2011… This is one of the earliest builds of the game:

0 3 1

Notice how disorienting the map used to be. By the time I first released the alpha onto the Internet in July 2012, I had fixed it:

neocolonialism 0 8 2This is what the game looked like during the Kickstarter campaign in January 2013:

neocolonialism 0 9 2And this is what it looks like now:

neocolonialism 0 10 4


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