Based in Boston, MA, Earth
May 24th, 2017
Traitor Nightly is a unique take on interactive fiction.
You will play the board-game "Traitor" against the Grandmaster. As a news reporter, you will interview him. However, if you start winning, his answers will change...
If you are paying attention, you will learn that if the Grandmaster loses the game, he will be executed. It is up to you to decide whether to throw the game, and lose on purpose.
This is a board game, but it is not about the board game.
This is interactive fiction, but it's not about branching storylines or stats.
This is simply about talking to another person, listening to them, taking what you know, and doing something different.
Traitor Nightly was imagined as an experiment with video game form. What if video games were just an elaborate story-telling framework that we do not need to rigidly adhere to? What if winning and losing, combat and death, were essentially optional components of a framework, options that we could take when we needed them, and discard them when we didn't?
- It's a short game! Like, only half an hour or so.
- It's set in the richly-imagined Pharostine Empire. Think Byzantine Empire crossed with the Ottoman Empire and 1920s America.
- The board game itself is fun too! But, again, it's not really about the game.
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About Subaltern Games
Subaltern Games creates political art games that model social systems. They take existing game conventions such as the turn based strategy or the manager sim and deconstruct them to highlight the complicity of the player in a predatory role, while above all showing compassion for the collateral human suffering.
More information on Subaltern Games, our logo & relevant media are available here.
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